Immediately, I was inundated with choice. I can't express that enough, so for some perspective, we'll bring in Webster's guns.
Main Entry: in·un·date
Function: transitive verb
Inflected Form(s): in·un·dat·ed; in·un·dat·ing
Etymology: Latin inundatus, past participle of inundare, from in- + unda wave — more at water
1 : to cover with a flood : overflow2 : overwhelm
Even this word doesn't quite say it all. I can only assume (asses and all) that I am not alone in this. What to play? I tried to chhose based on role...okay - a striker. Eventually, I decided to concentrate less on role than what I was comfortable driving around. I tried to narrow it down further, with little success. Finally, after creating no less than 6 complete characters, I settled on three. A half-elven monk, A dwarven hybrid sorceror/Rogue, and a Minotaur hybrid Fighter/Cleric. After my rather forgiving DM and group allowed me to swap back and forth a bit, I think I will stick with the minotaur.
One thing that I noticed when going through the myriad of choices an 11th level hybrid character has, I found myself wondering if it is possible to have TOO many choices. While the hybrid multiclass mechanic is lightyears ahead of the previous edition's mechanic - mostly in level appropriate choices for powers and abilities - I found that it was ridiculously easy to still make very poor power combination choices. I also noticed that the temptation to try and become a swiss army knife was quite difficult to fight.
In combat, and also during RP, things worked out reasonably well - 24 STR and a +3 Greataxe tend to smooth out most of the rough spots :-) After a "test drive" through the first few encounters of the King of the trollhaunt warrens adventure, I am finding that I am thoroughly enjoying myself - and am being thoroughly humbled by losing my DM screen for quick reference.
Any of you out there buried by the cubic-ape-assload of choices at Chargen? Create a character good for little more than bad running jokes? Please tell me I'm not alone :-)