Sep 30, 2008
After trawling through the archives of RPGBloggers.com, I noticed I missed a sale pointed out by
http://purplepawn.com/ Mentioned was a newcomer to the RPG world, "House of the Blooded". Upon further investigation, I see that the sale @
http://www.indiepressrevolution.com/xcart/product.php?productid=16617 is still going on! Got 5 bucks? Try something new!
An additional review over at http://rpgblog2.blogspot.com/2008/08/houses-of-blooded-and-nature-of-needing.html (honestly, I don't know how I missed it!) may help as well.
Still doubting? Go to http://www.housesoftheblooded.net/ After reading up a bit more, I was SOLD!!
Player generated conflict resolution? Dice pools? Barebones - fly by the seat of your pants campaigning? I had always wondered what it would be like, playing D&D with the World of Darkness engine...This seems pretty darned close. And while the default setting is a weird Burning empires meets WoD, with a wee bit of AMBER thrown in for good measure. I am unfamiliar with Octane and FATE game systems, so I'll have to leave it at that.
In any event, I will be buying it with an eye towards customizing it for use in a space opera. Have I mentioned my 3.0 Dragonstar game recently? lol, great game world there - crushed by the weight of bad rules.
Curious? - http://www.fantasyflightgames.com/dragonstar.html
And good times were had by all!
Sep 26, 2008
Questing GM proving that staying away from the many venomous critters of Borneo gives a LOT of time to blog : )
http://tenletter.wordpress.com/2008/09/01/carnival-critique/ http://tenletter.wordpress.com/2008/09/05/homebrewing-descent-jitd/ http://tenletter.wordpress.com/2008/09/07/pantheon-made-to-order/ A lovingly created full pantheon, created by Jatori, fleshed out in greater detail by follow up posts. As well as a bonus! tools and misc. helpers for newbie brewers, and a critique of the carnival in general. Avianfoo also gives us a homebrewed ruleset for use with the awesome Descent board game.
http://atoolongurl.blogspot.com/2008/09/4e-rules-mages-familiar.html Gomez gives us an excellent post on 4E familiars from Paper&Plastic.
http://exchangeofrealities.today.com/2008/09/11/homebrew-seeing-stars/ http://exchangeofrealities.today.com/2008/09/12/homebrew-bears-mentioning/ Rayvn's contribution, custom constellations, and how they can affect a world.
The indelible Graham, chiming in on how he likes his 'brew. (canadians and their brew...:-) ).
Nitessine reminding us of the delicious horror of a homebrew mashup.
Ishmayl breaks down another toughie, alignments beyond RAW.
Bob, over at the dice bag, lends his expertise (and memory) to show the heights of coolness a long running game can reach.
Tomkat1066 has moved to a new address, and given us a nice compilation of his homebrew burned lands campaign.
Mike Mearls honors me with his addition to the carnival. Another alignment system that scoffs at such silly concepts as law and evil...it's all about association, and motivation.
Madbrewlabs gives us a faction/allegiance subsytem from their in-development homebrew world.
Faustus gives us the d20 past game I always wanted to play - Infernal Victorian England!!
Chatty's entry, campaign prep notes...good stuff there!
Reverend Mike's entry, a nasty little critter name of...James.
http://blog.microlite20.net/2008/09/05/blog-carnival-homebrew-and-me/ Greywulf and his homemade board game - Rogue Trader.
Storyteller gives us a firearms based homebrew class that has me thinking of...sandalwood...and dark towers...hmmmm.
Scott gives us one last look at the awesomeness of homebrew alignments.
http://neartpk.blogspot.com/2008/09/why-thats-pyrosphynx.html http://neartpk.blogspot.com/2008/09/wait-where-are-webcrawling-spiders-in.html http://neartpk.blogspot.com/2008/09/spider-monsters-for-4e-part-5-spider.html http://neartpk.blogspot.com/2008/09/spider-monsters-for-4e-part-2-aranea.html http://neartpk.blogspot.com/2008/09/spider-monsters-for-4e-part-3-narleth.html http://neartpk.blogspot.com/2008/09/spider-monsters-for-4e-part-4.html http://neartpk.blogspot.com/2008/09/full-party-initiative.html And Gregor comes in with a whopping pile of 'Brew just in the nick of time!
I'd like to thank you all for participating. I hope you all enjoyed the work and content as much as I did. Apologies for the earlier laziness. No excuses offered, just a sorry. I hope this is more like what you were expecting.
If I missed anyone, please yell at me in the comments section, you will be added. Thank you.
Sep 25, 2008
Sep 9, 2008
Sep 4, 2008
Sep 2, 2008
As my regular readers may remember, I launched this blog as a public sounding board for my hare-brained projects. Whenever I am too lazy to write about them, I just spout off some other random crap that is generally entertaining at the very least.
My current obsession/project is a re-boot of a classic 2nd edition boxed set that introduced me to the joys (and travails) of Dungeonmastering. My goal is to re-write it using the new mechanics, and improve it enough to make a case of it not being a copyright infringment. Luckily, this is pretty easy if you actually invest a little time.
Thus was born ASSAULT ON THE LIGHTLESS DEPTHS, a combination of all the cool stuff that I want to see/play/run in a campaign.
Epic storyline? Check.
Evil villains? Check.
Stupid adventurers? Check.
Pretty simple right? Well, not so much. I have yet to find online tools that I am comfortable with to generate most of the encounters, so I have been manually creating the stat blocks and encounters myself...3 signatures have never been so necessary to prevent someone from becoming a danger to themselves or others. It has been AWFUL!
Here's an example. My BBEG at the very end is going to be a class 0 or 1 deity. How long do you think it takes to create a CR 22 Aberration Paragon Deity? So far, 4 1/2 hours. I have three full sheets of notes, a very basic set of skills, a very long list of desired powers and attributes, a proposed list of nearly 15 feats, some flavor text, and not much else. See, I've been hunting through 13 books trying to piece together a coherent whole. Looking forward, I am seeing the halfway point off in the distance...
THIS is why 4E will succeed. It isn't torture to design within the system anymore. Simplicity is not always a bad thing. In fact, in product development, it is usually paramount! So why is it so derided here? Entrenched nerdism gone sour? Fanboy FTW mentality? Wish-I-was-still-a-late-teen angst? Oh well, it's never that simple is it? (pun intended).
After perusing my 4E DMG, I see that the same creature would take more like an hour...tops. Minions? 20 minutes for the base critter, another 20 minutes per variant for the actual named NPC monsters. I don't know about you, but my time is becoming increasingly precious as I get older. It used to be acceptable (hell! it was a badge of honor!) to spend 10-16 hours prepping for a bi-weekly game. I simply do not have that option anymore. Between that and the incessant prodding from Graham @ criticalanklebites, I simply have no reason to hold on to a system, that while it holds a number of fond memories, was still a prison cell disguised as another 10 X 10 room.
My players are cautiously optimistic. I feel honored that they put more stock in my DMing than they do the rules it is built from. This said, I choose the product that is designed specifically to get me away from the hours and hours of homework, and back behind the screen where I belong.
BTW: I got called a 4oron on the Paizo boards the other day! Should I have been mad? I wonder if the mild amusement tempered with pity was the intended response? Somehow I rather doubt it : )