This is an edited repost, as Thanks to Graham of www.criticalanklebites.com I have made some minor adjustments to Shkrem and his minions. Enjoy!
I am finding that the more I use Asmor's monster maker 3.1, the more I enjoy making monsters! While simplistic on the surface, the new system makes modifying and hybridizing critters so easy, I suspect I may be missing something :-)
Here is another encounter core that I am polishing up on, a dread necromancer was brought low by a group of adventurers. They hounded him from one end of this valley to the next, until the final battle at a secluded box canyon known as the tar pits. While Shkrem the unclean was slain, he took the heroes who did him in to the grave as well. Later, when he arose as a wraith-ish creature, he bound the spirits of the heroes that slew him for an eternity of torment.
Now the party has the opportunity to put him down for good. And collect some sweet treasure sunk down in the tar pits. Ladies and gentleman, I give you Shkrem the unclean, and his bound spirit band!
Still trying to find an optimal resolution and such, but that is but a minor concern. Next up is to begin mapping encounter areas. I like the concept of having an "interactive" combat environment, ala terrain and such, most of it seems a bit contrived. We shall see if I can pull it off. Until next time, Game on!